A new Doom Quake mod crossover is in the works to bring together veteran developer id Software’s primary franchises – and two of the best FPSs on PC. The Doom/Quake crossover will merge both games and is from one of the modders behind last year’s fantastic Doom/Blood crossover ‘BlooM’.
The Doom Vs. Quake Crossover Is Coming Soon
You’d have thought that this has already been done as of now, but it surprisingly hasn’t. Someone has created a mod that makes two of Id Softwares biggest IPs, Doom and Quake, crossover. While you can’t tell if it’s a Doom mod for Quake, or a Quake mod for Doom, the creators have confirmed that the mod has been built using the Quake Darkplaces source port.
As spotted by PCGamesN, the mod has been created by Drugod and Wrath: Aeon of Ruin developer Nahuel. They have merged the maps and environments of the two classics to create something unique and nostalgic at the same time. According to Drugod, the modders will “merge enemies and maps, porting the entire Doom 1 and 2 bestiary, and making a new map merging Doom II’s map01 and E1M1 from Quake.”
This mod will finally fulfill your wish of taking on a Death Knight and Hell Knight at the same time. Considering the fact that everything is being merged, there are chances of you being able to wield Doom’s Super Shotgun as well as Quake’s Rocket Launcher, making it seem like a must-play for retro FPS fans. However, there’s no word on a release date as of yet. Even the devs aren’t too sure, but they hope it will be sometime soon.
However, it seems that we might also be getting a new Quake game – or a Doom 2016 styled reboot at least. A job listing on the Zenimax website revealed that Id Software was looking for a Senior Technical Animator, Skybox Artist, Environment Concept Artist, and a number of other roles for a “long-running iconic action FPS”.
id Software working on a new Game! DOOM or Quake? Check The Video!
We hope this is proof enough of what game they are currently working on. Don’t fall for titles such as id Software confirms new DOOM in development.
Doom & Quake Crossover Mod Combines Two Of History’s Greatest Shooters
Modders are working on a Doom and Quake crossover mod that combines two of the greatest shooters in history. The Doom series first launched in 1993 and has spawned seven mainline games over its lifespan. Though the most recent game, Doom Eternal, was released back in 2020, modders have been consistent in their attempts to keep the franchise alive with new twists to the FPS formula. The SpongeBob SquarePants DOOM Mod is one such example that dropped in February 2022 and let Squidward exact his revenge on Bikini Bottom.
There has been no shortage of new DOOM content in the way of mods, from ones that turned the classic FPS into a Hack ‘n’ Slash like Ninja Gaiden to another that turned DOOM into a fighting game. Other mods have simply improved upon the original, like the Beautiful Doom mod that polished the first DOOM’s graphics without ruining the retro feel. Then there is the Total Chaos mod, which transformed DOOM 2 into a survival game totally different from its predecessor. While Quake has not necessarily received the same treatment with extensive modding, the FPS was recently remastered. The Quake remaster dropped on current-gen consoles at the end of last year, adding 4K and 120fps support.
According to PCGamesN, the new DOOM and Quake mod will combine two of history’s greatest shooters, merging the levels and styles of both games into a hybrid FPS. The DOOM Quake mod is being developed by one of the modders who helped produce the DOOM/Blood crossover mod titled BlooM. The DOOM Quake mod was confirmed by Drugod, a mapper and programmer, as well as Nahuel, who worked on Wrath: Aeon of Ruin.
Doom Vs. Quake: Which One Is The Better Game?
Regardless of the actual quality, respect always has to be given to the game that did it first. Maybe Quake dug deeper, but Doom was first to even put the shovel into the dirt.
Both games have incredible multiplayer modes and Doom’s competitive offerings were attributed to a notable downtick in worker productivity in the mid-1990s. All the same, Quake took things a step further with more game modes and a smooth online experience.
Quake 3 in particular is lauded as one of the best multiplayer shooters ever made. The Dreamcast version was also leaps and bounds ahead of the curb by offering console online multiplayer and even crossplay with PC if you knew what you were doing.
We still have to give props to Doom’s amazing heavy metal-influenced soundtrack, but Quake takes a subtler approach to the sound design and music to create a creepier atmosphere.
Trent Reznor of Nine Inch Nails did the soundtrack and it is definitely easy to tell if you know his music. The band’s logo is even written on the ammunition box for nails. Quake is a perfect example of just how important sound and music are to a video game.
Doom may let players run fast, but your move set is limited. Quake has jumping and more verticality to its levels, letting you take advantage of the maneuvering.
The game also popularized rocket jumping, though it was not the first game to use it. Doom at least has stairs and levels with multiple floors, which is at least a huge step up from Wolfenstein 3D, where all the levels take place on one floor and tend to blend in with each other after a while.
Quake, DOOM, Or Wolfenstein: Which Was The FIRST Shooter?
DOOM is often considered to be father of the FPS. After all, throughout the 1990s, first-person shooters were known as “DOOM Clones,” rather than entries within a larger genre. However, while DOOM may have popularized the genre, it was not the original first-person shooter.
DOOM released in 1993, one year after the seminal Wolfenstein 3D. Quake followed both those titles in 1996 and innovated on the FPS genre, shifting shooters away from sprite-based graphics and introducing fully rendered 3D worlds and fast-paced gunplay. So, in regards to ID’s three major franchises Wolfenstein came first, then DOOM, and then Quake. But, while Wolfenstein set ID Software up for stardom, it wasn’t even ID’s first FPS.
But despite their obvious similarities, Quake stands apart from Doom in a couple of important ways. Before its multiplayer incarnations, Quake was the slower paced of the two series, pitting you against fewer, more dangerous enemies.
Quake had a strong impact on the Doom community. The textures from Quake are used in many popular mods (for example, the Torment and Torture series) and Quake-like elements (such as a console or a particle system) have been adopted by many source ports.
These are confirmed by current and former iD developers, and tied into some of the games such as Quake Arena, and Quake Champions. Novels: These are generally not considered canon (with some exceptions), and tell an alternate version of the games they are based on, with directly conflicting details, or character names.
The series is composed of the eponymous game from 1996 and its nonlinear, standalone sequels which vary in setting and plot. Quake was created as a successor franchise to id’s highly successful Doom series, which had begun in 1993.
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