Blizzard Entertainment, the home of StarCraft, World of Warcraft, Diablo, and Overwatch, is making a “brand-new survival game for PC and console,”. Here we talk about the best games and heros of Blizzaed.
The Best Games of Blizzard
Starcraft II: Heart of the Swarm
Starcraft II was already capturing the hearts of fans before Blizzard started rolling out the expansions but there was something extra special about Heart of the Swarm. In terms of Metascore, Heart of the Swarm actually finds itself at the bottom of the totem pole when it comes to add-ons for Starcraft II. That said, there are some out there that would argue that this particular release helped elevate Starcraft II more than the others, introducing players to an interesting new villain with a decent single-player campaign.
Diablo III: Reaper Of Souls
Diablo III had its fair share of controversy and issues when it first launched to the general public but that doesn’t mean it wasn’t a beloved title in its own right. Reaper of Souls marked a new expansion for the title, hoping to give players more content for the middling release. Thankfully, developers knocked it out of the park with the expansion, releasing a title that had no issues, tons of content, and hours of additional fun for dedicated fans.
There are some that would have liked for the campaign to be a bit longer, but the expansion definitely helped to erase some of the scars left by a less-than-stellar original launch.
Starcraft
This is easily one of the greatest RTS franchises of all time, which goes to show the quality Blizzard is known for. The original Starcraft was released on March 31, 1998, in North America and was an instant classic. The game’s expansion, Starcraft: Brood War, added new features and continued the game’s story.
Fans were then forced to wait until 2010 to receive a fully-fledged sequel, but we will get into that game in a bit. The original version of Starcraft currently has a 88 percent rating on Metacritic.
World of Warcraft
It’s fair to say that, long before World of Warcraft established ground in the MMO region, the franchise was already benefiting from the winding roots that sank deep into the strategy-based domain. With upwards of 13 million players already filling out the ranks, the newly launched MMORPG wound up finding an immediate following the second it was announced, giving it a well-earned foothold on the market.
Since 2004, Blizzard has flushed a grand total of eight expansions into World of Warcraft, serving millions of fans a constant flow of content to shovel through. To this day, Azeroth and all its associated regions boasts thousands of quests, dungeons, raids, as well as an abundance of PvP and endgame content. Now, whether World of Warcraft is the best in Blizzard’s books is another question. Either way, you can’t ignore the sheer love that the kingpin packs into it. It’s a credit to those that poured life and soul into forming its creation.
StarCraft II: Wings of Liberty
One of the slickest ways to build hype for a sequel to a well-received video game, believe it or not, is to let it sit on the back burner for twelve years. To Blizzard, this was the best method of escalating the hype for the long-awaited sequel to StarCraft. But rather than settle for a mediocre expansion to the iconic world, Wings of Liberty thankfully rounded off with a whole new galaxy to tap into.
Despite having several expansions, as well as a remastered version of the original hit, the 2010 follow-up remains one of the most impactful entries in the series, with players still flocking to its core for both local and international bouts. Content may have ceased as of 2020, but that doesn’t change the effect it has had on millions of loyal players since its inception.
Legendary Heroes from Blizzard Games
Sarah Kerrigan
Sarah Kerrigan is not only one of the most beloved characters in Blizzard’s StarCraft, she is, hands down, one of the most prominent figures in all of gaming. She has consistently topped popular opinion polls, and in 2010 beat 63 of the biggest gaming evildoers to become GameSpot’s “Greatest Video Game Villain of All Time.”
But the Queen of the Zerg wasn’t always so villainous. Once, she was an elite Terran Ghost – a psychic trained in assassination and espionage – until she was abandoned by Arcturus Mengsk and left for dead at the hands of the Zerg.
Diablo
Diablo, the Lord of Terror, is the big bad of the Diablo series. As the youngest of the Prime Evils of the Burning Hells, he was responsible for much of the horror that was visited upon the mortal world of Sanctuary. He is not only powerful, but also a keen strategist and manipulator, orchestrating events so that they always fall in his favor.
Perhaps most importantly, he is extremely resilient. Diablo’s many enemies – including the Horadrim, the Angels of the High Heavens, and occasionally even his own demonic brethren – have all tried to destroy him, but failed. Numerous times, he has bounced back from defeat even mightier than before.
Arthas Menethil
A prince of Lordaeron, Arthas was idealistic yet impulsive, with a dream of one day becoming leader.
When his homeland was invaded by the undead Scourge, Arthas was forced to take drastic measures to save his people. Promising it would give him the power to defeat his enemies, the Lich King convinced Arthas to wield the cursed sword, Frostmourne. The sword stole Arthas’ soul, transforming him into a death knight. With the help of the Scourge, he then conquered Lordaeron, killing his own father in the process.
Why is Blizzard changing the Battle.net name?
Blizzard has mentioned over the years their desire to change, as the Battle.net does not clearly relate to the Blizzard Entertainment company, and has caused a bit of confusion to some people. When this name was first proposed, Blizzard thought it would be a novel idea to have a different concept name for their services to the online world, as oppose to relating the name “Blizzard Entertainment” into the name. Over time this novel appeal has been lost and created a lot of inconveniences for having two different names by the same company.
“When we created Battle.net, the idea of including a tailored online-gaming service together with your game was more of a novel concept, so we put a lot of focus on explaining what the service was and how it worked, including giving it a distinct name. Over time, though, we’ve seen that there’s been occasional confusion and inefficiencies related to having two separate identities under which everything falls—Blizzard and Battle.net. Given that built-in multiplayer support is a well-understood concept and more of a normal expectation these days, there isn’t as much of a need to maintain a separate identity for what is essentially our networking technology.”
Currently, Blizzard Entertainment has four main franchises: Warcraft, StarCraft, Diablo, and Overwatch.
Overview. Blizzard has a consumer rating of 2.26 stars from 143 reviews indicating that most customers are generally dissatisfied with their purchases. Consumers complaining about Blizzard most frequently mention customer service and credit card problems. Blizzard ranks 416th among Games sites.
In the fourth quarter of 2021, Activision Blizzard’s net income amounted to 564 million U.S. dollars. In that same quarter, the company reported 2.16 billion U.S. dollars in revenue.
After several years of rapid expansion through acquisitions of smaller game developers, Activision merged with Blizzard Entertainment in 2008 to create Activision Blizzard, forming one of the world’s largest video game companies.
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