Star Wars: The Old Republic (SWTOR) is a Massively Multiplayer Role Playing Game, set thousands of years before the Skywalker Saga.
Star Wars: The Old Republic (SWTOR) Guide
Star Wars: The Old Republic (SWTOR) developed MMO set in the Star Wars universe is a dream come true for sci-fi and gaming fans alike. Both entities have an outstanding pedigree to build upon, and might be the key to introducing single player gamers into the world of MMOs.
Star Wars: The Old Republic – The Story So Far
The Old Republic is set roughly 3,500 years before the events in the Star Wars films, but the conflict between the Empire and the Republic is a common theme throughout the series’ timeline.
After the defeat on their home base of Korriban, the Sith have gone into hiding, believed by many to be virtually extinct. That is until they returned, striking Korriban and the Republic with a surprise invasion. Soon, even the world of Alderaan at the heart of the republic would succomb to the Empire’s wrath.
In uncharacteristically Sith fashion, the Empire offered to enter negotiations on Alderaan. The Republic was cautious, and insisted that they be allowed to bring backup. This would be their downfall.
The forces that remained at the Jedi Temple on Coruscant were not able to hold down the fort, and the Sith took advantage of their opponents mistake. With the Temple in ruin due to imperial occupation, the Republic’s negotiators in Alderaan were forced to comply with the Sith’s demands. Though this marked an “end” to the war, the Republic was forced to hand over control of numerous worlds to the Sith.
The tensions between the two factions will likely never end. Though the Republic was forced to admit Sith domination, they know that peace will never be an option so long as they possess power. With a new war hanging in the balance, your goal is to support the faction of your choice.
Starting from Level 1 or Higher in Star Wars: The Old Republic (SWTOR)
Based on your account status, you will have different number of character slots per server available in Star Wars: The Old Republic (SWTOR). When you begin the character creation, the first thing you will see are the following options:
- Start a NEW Character – begins your adventure from the very beginning of the game, at level 1 with all stories unlocked (F2P limitations still apply!) and available for you to explore.
- Commander’s Token – a Cartel Market (SWTOR’s InGame store) that allows you to create another character either lvl 60 or lvl 70 on a new slot (up to 100). This token does not grant access to content that you have not yet unlocked. It just gives you the character.
- Start with a lvl 60 Character from Knights of the Fallen Empire – creates for you a new character that has all the stories prior to this expansion locked with default choices made and you can only play content from KOTFE and newer.
- Get immediately to lvl 70 via the Master’s Datacron token – allows any character between lvl 1 and 69 to be immediately boosted to lvl 70. The token is available for purchase via the InGame Cartel Store for Cartel Coins or the Galactic Trade Network for Credits.
- Now we arrive at the best part – customizing your appearance and choosing a name for your Star Wars Hero-To-Be.
- There are several buttons at the top of that screen in Star Wars: The Old Republic (SWTOR) – clicking them will tell you more background information about the class that you have chosen.
Lightside versus Darkside in Star Wars: The Old Republic
Do you want to play an overall good character or an overall bad character? In other MMO’s, this decision is based on a desire to have access to a certain class. In Star Wars: The Old Republic, both good and evil characters have almost identical classes. So that needn’t be a consideration.
Do you want to be good or evil? This is really a choice. If you choose to play an evil character, you will be sent on evil, amoral missions which will test if your vileness. If you play a good character, you will go on good missions to thwart evil designs. Both sides will have both good and bad choices to make, resulting in Faction points, but you should pick the side you most would ENJOY playing in. If you choose the opposite side that you would naturally do, you will find the conversations and role play a little awkward and strange at times. You can be a Jedi Knight who picks all the Darkside options, but it is a bit weird, contrived, and you will not enjoy the game as much. So go with what fits your character best, and fine tune that as you play out your story.
Choosing A Class in Star Wars: The Old Republic (SWTOR)
Initially, there are 8 classes to choose from when you create your character. At level 10, however, each of these classes branch into specialized sub-classes. You can select them based purely on which you think is cooler, but the smarter thing to do would be to pick based on the role you want to fill in a party.
Do you want to do annoying amounts of damage, heal, or be the party’s damage sponge (tank)?
Luckily, each class isn’t so cut-and-dry or unidimensional; each class is versatile and may do a different number of things depending on how you spend your Training Points in each Skill Tree. There’s generally no wrong class, as each is designed to balance another. By the present game design, some may have a slighter edge than others, but it relies primarily on how you spend those Training Points and play.
With every level you gain, more abilities (or upgrades of existing abilities) become available to you for a nominal amount. Visit your Class Trainer at every level (or check your Abilities tab in the Character window) to purchase these new abilities in Star Wars: The Old Republic (SWTOR).
Races in Star Wars: The Old Republic
The class you pick will determine the races that are available. Not all classes are allowed to play all races. Most are able to, but there are a few that are not.
Your race will have no factor in the power of your character in Star Wars: The Old Republic (SWTOR), so don’t worry about racial modifications. All races are equally good at the classes they are allowed to be.
What is the Weapons in Outfitter feature in Star Wars: The Old Republic (SWTOR)
The Weapons in Outfitter is a quality of life feature in Star Wars The Old Republic. It works pretty similarly to how any other outfit slot works.
It allows you to have one weapon with stats that will benefit your character in combat and another weapon that you will use for visual representation.
This feature has been on very high demand for years and BioWare finally made it possible with the release of SWTOR Patch 7.0.2 in April of 2022.
How to stamp a Weapon in Outfitter
To change the appearance of a weapon, pick the weapon you want to stamp, go to the outfit slot you want to stamp it to, and either right-click or drag the desired weapon over to the weapon slot.
Crystals and tunings are kind of treated as being stamped in that you can see them when you roll over the slot, but you can’t use CTRL + Right Click to modify these customizations directly like you can with dyes on armor.
Make sure to keep your outfitter weapons handy if you want to make changes because you will have to restamp them every time.
Role-Playing (RP) Servers
Role-Playing servers in Star Wars: The Old Republic (SWTOR) should appeal to people whose fantasy has always been to act out a certain role in the Star Wars universe. You play, act, and talk as you envision your character would and interact with other players in-character. Not to worry, though, as this isn’t strictly enforced by any game masters. RP servers are available in both the PvP and PvE flavors.
STAR WARS™: The Old Republic™ is a free-to-play MMORPG that puts you at the center of your own story-driven saga.
If you never played the game it’s definitely worth it a try! A new expansion 7.0 has been planned for Feb 2022 (originally planned in December for its 10 years anniversary). Also the “Free-to-Play” is enough to get yourself a first impression.
The current max-level is level 70, and players who subscribe unlock these additional expansions: Rise of the Hutt Cartel (originally level 50-55) Shadow of Revan (originally level 55-60) Knights of the Fallen Empire (originally level 60-65.
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