Elias Toufexis, the actor portraying Adam Jensen in Deus Ex, revealed on Twitter that he has not received any requests to return for his role. He responded to the query when asked about his involvement in a new game within the series. “Yeah, as happy as I am to be busy, I wish I was […]
deus ex human revolution
Eidos-Montréal developed Deus Ex: Human Revolution, an action role-playing game published by Square Enix’s European branch in August 2011 for Windows, PlayStation 3, and Xbox 360. The game also received an OS X version in the following year. Deus Ex: Human Revolution serves as the third installment in the Deus Ex series and acts as a prequel to the original Deus Ex game released in 2000. The gameplay combines elements of first-person shooter, stealth, and role-playing, offering exploration and combat in interconnected city-based hubs, along with quests that provide experience and the ability to customize the protagonist’s abilities through Praxis Kits. Player choices in conversations and critical story moments impact the outcome of events.
The game is set in 2027 and puts players in control of Adam Jensen, a security officer working for Sarif Industries, a company known for developing controversial augmentations. After a devastating attack on Sarif, Jensen undergoes extensive augmentation and embarks on an investigation to uncover the mysterious organization behind the assault. The storyline delves into themes of transhumanism, the influence of powerful megacorporations, and the societal impact of class divisions. These elements are presented within the cyberpunk setting and conspiracy theory motif that define the series.
Development of Deus Ex: Human Revolution began in 2007, led by a small team within Eidos-Montréal after failed attempts to create a sequel at the original developer, Ion Storm, following the release of Deus Ex: Invisible War in 2003. The game drew inspiration from the myth of Icarus, a concept carried over from the original Deus Ex, as well as the artwork and ideas of the Renaissance, influencing the game’s story, visuals, and music while blending with the series’ signature cyberpunk elements. Achieving the open-ended gameplay was a challenge for the team, resulting in the outsourcing of boss battles to another developer due to time constraints. The atmospheric music, composed by Michael McCann, emphasized ambience and three-layered compositions rather than character themes or overt melodies. The game was announced in 2007 and its title and release window were revealed in 2010. Following its initial release, a downloadable episode called The Missing Link was developed to address gameplay improvements. In 2013, a director’s cut version was released for the original platforms and the Wii U, featuring further enhancements and additional content.
Deus Ex: Human Revolution garnered acclaim for its player-driven plot, gameplay mechanics, and freedom of choice in storytelling and character customization. However, the boss fights and technical issues were the main points of criticism. The director’s cut received praise for its revamped gameplay. By November 2011, the original version of the game had sold 2.18 million copies. Deus Ex: Human Revolution was followed by a spin-off titled Deus Ex: The Fall and a sequel named Deus Ex: Mankind Divided.