In an interview with VGC, Takaya Imamura, the artist behind F-Zero and the designer of Captain Falcon, suggested that Nintendo’s decision to keep the F-Zero franchise dormant may be attributed to the overwhelming success of Mario Kart. Imamura implied that the potential risks associated with reviving F-Zero might not be worthwhile, considering the immense success […]
f-zero gx
Amusement Vision developed F-Zero GX, a racing video game published by Nintendo for the GameCube console in 2003. The game utilizes an enhanced version of the engine found in Super Monkey Ball. Additionally, F-Zero AX, the arcade version of GX, was created through a partnership between Nintendo, Namco, and Sega, using the Triforce arcade system board. Sega published F-Zero AX, which was released alongside GX in 2003.
Serving as the successor to F-Zero X, F-Zero GX maintains the series’ challenging, high-speed racing style, retaining the core gameplay and control system from the Nintendo 64 game. The game heavily emphasizes track memorization and reflexes. In GX, a new addition is the inclusion of a “story mode” where players assume the role of F-Zero pilot Captain Falcon, progressing through nine chapters and completing various missions.
The collaboration between Nintendo and Sega for the GX and AX project marked their first significant video game partnership. Critically acclaimed, F-Zero GX received praise for its impressive visuals, intense action, exhilarating sense of speed, and well-designed tracks. However, the game’s high difficulty level received some criticism. Over the years, F-Zero GX has been recognized as one of the GameCube’s standout titles and hailed as one of the greatest video games ever created.