Apex Legends is a Battle Royale. Everyone knows that. You drop in, you try to wipe the other teams, and if you’re the last left standing then you win. But is this all that Apex Legends has to offer? Absolutely not. Limited-Time-Modes are regularly introduced as part of seasonal events, and besides these, we have permanent access to a number of PVP, training and ranked modes, separate from the classic BR. What are all these modes, though? And, how do they work?
What Modes Can You Play In Apex Legends?
Apex Legends Mobile features a few exclusive game modes and gameplay elements that aren’t currently found in the PC and console versions of the game. If you’re wondering what this mobile version has to offer, we’ve got all the info you need right here. Here are all of the game modes in Apex Legends Mobile.
Apex Legends Mobile actually offers a game mode that many fans have been wondering about since the game’s launch: team deathmatch. It comes in two forms alongside several others that players should be familiar with.
Training
Let’s start with the mode you need to play before you can play any other: Training. We won’t need to spend much time here, this is the kind of classic 15-minute tutorial that every Battle Royale game feels it’s necessary to produce. They don’t really go into enough depth to properly prepare you for success, but you learn the basics. In Apex Legends, the tutorial asks you to jump through the usual hoops.
Firing Range
Besides basic training, you always have access to the firing range if you want to test out different weapons or just get some aim-training in before the match.
Battle Royale
Okay, now we get to the core mode of Apex Legends: Battle Royale. In Apex Legends, Battle Royale starts with 60 players, and works as usual: as the playable area of the map gets smaller, you have to find loot and use it to wipe each other out – last team standing wins.
Arena
The Arena is Apex Legends‘ round-based PVP mode. It’s very well-thought-out, and plays like CS:GO, Valorant, or Vanguard’s Champion Hill.
Before the start of each round, players will need to spend crafting materials to purchase abilities, weapons, grenades, and healing items. Supplies are not kept between rounds. Crafting materials can be found scattered throughout each map and are granted for winning a round and killing opponents. Some consumables and weapons can also be found in chests and care packages throughout each map.
The ring is still a force to be reckoned with in Arenas. Players will need to keep an eye on its progress while taking out enemies and conserving resources to emerge as the champions.
Ranked Battle Royale
Ranked Battle Royale is pretty self-explanatory, it uses the same rules as Battle Royale, but you have a rank which goes up or down after each match depending on how well you performed.
Ranked Arenas
Ranked Arenas plays exactly as the normal Arena mode does, but you have a rank which goes up or down depending on your performance. The same ranks apply as in Ranked Battle Royale, but the ELO system is much simpler and less complicated.
Team Deathmatch
Team Deathmatch will be familiar to anyone who’s ever played other multiplayer FPS games. The rules are simple: two squads of six players battle it out. Each kill grants your team points. The first squad to reach the target score wins. At the start of each round, players can freely choose the legend and weapons they want to take into battle.
Players can’t be knocked down in Team Deathmatch. Instead, they are instantly eliminated and will respawn with their gear after a set period of time. Shields also restore automatically after not taking damage for a few seconds, like in Control, and care packages spawn randomly, each guaranteed to contain a supply drop weapon.
There are two slightly different flavors of Team Deathmatch. Team Deathmatch: Base Respawn always respawns players near a “base” or the team’s dedicated spawn point. Team Deathmatch: Random Respawn will respawn players near a squadmate. Both will feature prominent POIs from World’s Edge and Kings Canyon as maps at launch.
Limited-Time Modes (LTMs)
Limited-Time Modes are game modes separate from the two permanent modes that are either completely different than Battle Royale and Arenas or that provide modifiers to the base Battle Royale gameplay experience. Apex’s Limited-Time Modes are added to the game on a rotating basis and can often be linked to specific in-game events and lore.
Apex Legends’ Limited-Time Modes currently include:
Airdrop Escalation
Always Be Closing
Always Be Closing Evolved
Armed and Dangerous
Armed and Dangerous Evolved
Auto Banners
Battle Armor
Deja Loot
Dummies Big Day
Flashpoint
Gold Rush Duos
Hunt
Killing Time
Kings Canyon After Dark
LIVE.DIE.LIVE
Locked and Loaded
Ring Fury
Second Chance
Shadow Royale
Shadowfall
Shield Regen
Third Person Mode
Ultra Zones
Winter Express
That’s everything you need to know about all of the game modes in Apex Legends Mobile.
All these maps are rotated every ten minutes to ensure that players get to experience every map and get used to all of them equally. The TDM Mode allows players to choose any weapon of their choice, from the menu that pops up right before the start of the game.
System Designer, Mark Yampolsky, said this of the mode: “Control is all about taking the things that make Apex Legends awesome — our characters and their abilities, our gunplay and movement — and recontextualizing them in a mode that puts in the center of fights that would not be possible in our Battle Royale or Arenas …
Control is a new limited-time game mode coming to Apex. It will see two teams of nine face off against each other in a competition of territory control. Three different territories can be captured, and teams gain points based on how many territories they own at once.
There’s been solos, duos, and trios in Apex Legends, but no quads. Respawn aren’t planning on adding it either due to balancing concerns.
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